With practice it is functional but I still wish I could swap the two or just put abilities onto one of the many unused other buttons. All swapping between towers must be done with the analog stick as your d-pad is used for your abilities. My only issue is that I still run into issues where I move to the wrong area because you cannot use the d-pad for movement. There is a lot to do here, and once again it feels like a straight 1:1 port of the PC version of the title. Hero units all have different strengths and weaknesses and maximizing their potential is key to getting the best scores and beating higher difficulties. All are unlocked through playing and I saw no microtransactions in the title. You get to choose one per match and there are a large number of them in the title. These are magic attacks that can summon in more foot soldiers or rain fire down for massive damage on a set cooldown.Īdding to all of this are your hero units. There is a meta-game outside where the stars you earn in each level can be spent on permanent upgrades for your towers and abilities. Gold and tower upgrades last per level, and everything resets at the start of a fight. You are handed a set amount at the start of each round and gain more with every enemy vanquish. To do so you’ll have 4 main types of towers Archers, Mages, Foot Soldiers, and Cannons.Įach tower type has multiple upgrade paths you’ll unlock as you clear out levels. Your job is to vanquish any enemies as they slowly work their way toward your base(s). In them, you’ll have multiple lanes leading to one or more exit points. The Kingdom Rush games are tower defense titles originally built for iOS and Android. So let’s break it down in a quick-hitting port review. It’s bigger, better, and has all the issues the first port did. Frontiers, the 2013 sequel to the original, is coming to Xbox. Another Kingdom Rush port is coming to Xbox platforms.
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